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  1. #81
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    Quote Originally Posted by Ophannus View Post
    As an aside, they need to buff DoTs, it's high time. Requiem and Poison need to be boosted massively. It wouldn't have been a big deal if RDM got Poison 3-5 years ago when they raised the lv cap, but now they should just release Poison III and then change how Poison works, making the DoT increase with Enfeebling Skill -- 25-30/tick would be appropriate. As for Requiem, maybe making Requiem act like a Helix where it deals a small amount of non-elemental damage based on Skill(CHR acting like INT) and it would deal damage in Tocks and stack with Helix(but to be fair it would be very small damage, like 80-120). Would make Requiem worth casting.
    They actually specifically mentioned doing this for Poison, but for whatever reason they still haven't acted on it. When/if they get around to it, they will likely use mainhand +magic skill as a factor.

  2. #82
    Nidhogg
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    With how powerful Helices are (ppwards of 1500+ damage per tock) and how potent tier1 nukes are, there's no reason that Poison should be doing anything less than 70-80/tick. Poison II is currently between 10-22/tick depending on if you waste Saboteur on it or not lol.

  3. #83
    Old Odin
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    Quote Originally Posted by Spira View Post
    isn't there two ends of the spectrum tho?
    there are people who will always look for a challenge, and then there are those who only want to do things they can faceroll. it doesn't just happen when youre at the top of your game, but becomes an issue when theres no challenge left in the game for the former group of people. I'd say the latter group are easily satisfied in XI because theres a ton of 75 endgame content that was ONCE a challenge that they can go back and overpower.. and then theres Abyssea.

    maybe they need to bring back a pre-nerf AV or PW kind of NM lol
    wont work, because the people that want faceroll challenge will only do it if the rewards are good, while the other group will do the very challenging stuff even tough it is only sidegrades.

    As much as Legion was shitty from a mechanic standpoint, it was to a degree challenging a bit (DPS checks mostly). Due to its challenge but the rewards being only minor sidegrades it was mostly ignored by the casuals, but the highend people did Legion BECAUSE of the Challenge and nice sidegrades.
    I believe this is the way to go, nice/okeish sidegrades and huge challenge, so the gap in gear doesnt become to big between the players.

  4. #84
    Ridill
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    I don't get why they haven't buffed dots a long time ago. Even of they bumped them up to 100/tic theres still no threat of people going back to dot kiting all the things Not with so many time limit fights and million hp nms not to mention t1 does more dps.

    And for that matter a lot of other things can use updates. Slow 2 a merit spell is far behind geo or brd can do. Dia/bio 3 also way behind what geo can do and can't be buffed by sab like geo can with it's jas.... and sure those are different slots and can be stacked but on the otherhand you can get almost as much of that slot debuff /rdm on top of superior main job debuffing. And let's not even talk about sab being gimped against nms but geos full potency

  5. #85
    Relic Horn
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    Helix is weak as shit wtf you talking about ?!

    (SE pls dont look here ; ; )

  6. #86
    Ridill
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    Balancing content around BRD swapping is probably the worst way to go. Would be better off if they just made songs alliance-wide while making them wipe if the BRD leaves the party. Same for COR, too, I guess. End result may be the same, but it'd generally eliminate the hassle of invites/joining and making Dispels a bit less of a nuisance. Of course, I feel more pain for ST buffers there.

  7. #87
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    Quote Originally Posted by arus2001 View Post
    Balancing content around BRD swapping is probably the worst way to go. Would be better off if they just made songs alliance-wide while making them wipe if the BRD leaves the party. Same for COR, too, I guess. End result may be the same, but it'd generally eliminate the hassle of invites/joining and making Dispels a bit less of a nuisance. Of course, I feel more pain for ST buffers there.
    you mean restrict songs and rolls to PT and make them wipe when the BRD or COR leaves the PT. makeing them alliance wide is asking a bit too much tbh.

  8. #88
    Impossiblu
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    GEO effectively allows you to cap attack nearly effortlessly on any target, especially if combined with something like a DNC or a BLU, whilst still offering capped magic haste (or if you have a rdm, you can use that bubble for something else). BRD can't compete with that from an offensive perspective.

    Defensively, one could also argue that GEO transcends BRD by some orders of magnitude, but that requires either two GEOs or another job for offensive buffs.

  9. #89
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    Quote Originally Posted by Damane View Post
    you mean restrict songs and rolls to PT and make them wipe when the BRD or COR leaves the PT. makeing them alliance wide is asking a bit too much tbh.
    Main idea is to avoid the whole "1 BRD per party" angle. So, while 2 4-song BRDs could put up 8 for the alliance, a third probably just starts stepping into overkill territory.

  10. #90
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by arus2001 View Post
    Balancing content around BRD swapping is probably the worst way to go. Would be better off if they just made songs alliance-wide while making them wipe if the BRD leaves the party. Same for COR, too, I guess. End result may be the same, but it'd generally eliminate the hassle of invites/joining and making Dispels a bit less of a nuisance. Of course, I feel more pain for ST buffers there.
    Buff wipe after disband, no thanks. The ability to do mutiple buff for different alliance member is the only advantage brd cor has over geo. Nerf that ability then there are 0 reason to save even 1 spot for them. It would make them the same as geo, with weaker dispelable buffs.

  11. #91
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    Quote Originally Posted by Prothescar View Post
    GEO effectively allows you to cap attack nearly effortlessly on any target, especially if combined with something like a DNC or a BLU, whilst still offering capped magic haste (or if you have a rdm, you can use that bubble for something else). BRD can't compete with that from an offensive perspective.

    Defensively, one could also argue that GEO transcends BRD by some orders of magnitude, but that requires either two GEOs or another job for offensive buffs.
    you make brd sound worse then it is. infact brd is superior without any question when it come to crowd control, defending against one shot mechanics and movement speed.

  12. #92
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    three things that are either extremely niche or inconsequential. most one shot mechanics can be just as well mitigated by a GEO, too


    do people even use lullaby for things like incursion? last I heard it was sleepga

  13. #93
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    SE just released a patch which depearled shells and sacks for entering a new chat channel, I can just imagine them trying wrangle all the spaghetti code necessary to dispel a specific buff from all members of an alliance upon a specific party member disbanding. Would probably have a 10% chance of job changing the whole alliance into bards.

  14. #94
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    The rub is that GEO can also nuke, COR can also shoot and melee. BRD really has no other niche besides buff and debuff, we don't have the same armor category as cor does to melee, so I kinda feel like brd buffs other than march really need a step up. Sad part is a brd needs ghorn to even provide the mediocre attack and acc buffs it has, but dunna and bataria rings are pretty drastic performance increases.

    Also at this stage i dont see why prelude and madrigal need to be separate songs for acc and racc. All buffs that enhance att also buff ratt and many buffs to acc also buff racc, why not consolidate acc/racc to madrigals and make prelude give rapidshot/snapshot or recycle. Not sure why prelude/madrigals split acc and racc but att and ratt arent split songs. Like what's the logic?

  15. #95
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    Quote Originally Posted by Prothescar View Post
    do people even use lullaby for things like incursion? last I heard it was sleepga
    Lullaby doesn't work particularly well on Incursion, and NMs are plain immune.
    Plus you're so fucking busy refreshing buffs on some runs there's little time to do anything else.


    @Ophannus
    BRD can melee!!1one!
    It's much better than most people think it is but yeah, it's nothing special.
    I think the most ridiculous thing about BRD atm is that it requires 2 very time intensive items (especially the second) to perform at what is considered the default level by people in this thread, whereas a COR requires just a ring you can buy on AH and GEO a bell you can get in a few minutes from Oboro.
    How fair is that?
    I still blame Daurdabla 99 for all of the issues that have been discussing here.
    If Daurdabla never existed they didn't have to go so crazy into buffing COR and GEO (well, COR buffing wasn't so crazy tbf).
    It's the fact that Daurdabla exists that makes them so worried about buffing BRD, and so on.
    So yeah, I fucking wish Daurdabla never existed >.>

    As for ways to "fix" BRD... does BRD really need fixing? BRD's situation may not be bright atm but it's not that dire either, it doesn't "require" fixes. I agree it could need something new though. Some new tier for songs, even if they keep them static amounts, would be lovely. Consolidation of Madrigal and Prelude maybe, small things like these would be really welcome and not OP.



    Edit:
    One thing I really wish for for Bard, after doing incursion, is for a cooldown to sometimes make songs undispellable. Like I dunno, songs cast during NiTro are undispellable? Songs cast during Soul Voice? Whatever.

  16. #96
    Ridill
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    Quote Originally Posted by Viar View Post
    Buff wipe after disband, no thanks. The ability to do mutiple buff for different alliance member is the only advantage brd cor has over geo. Nerf that ability then there are 0 reason to save even 1 spot for them. It would make them the same as geo, with weaker dispelable buffs.
    Actual song range and pianissimo would still be a thing. Hell, SE could add JAs to further expand or shorten buff radii, too. Hard part then would just be remember what order you sang things in when it comes time to reapply.

  17. #97
    HABS SUCK!!!!!
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    Quote Originally Posted by Viar View Post
    Buff wipe after disband, no thanks. The ability to do mutiple buff for different alliance member is the only advantage brd cor has over geo. Nerf that ability then there are 0 reason to save even 1 spot for them. It would make them the same as geo, with weaker dispelable buffs.
    Half the problem isnt just alliance content, its people doing VD content 4 DD 1 WHM 1 GEO with 5 bard/cor mules, who get chaos fighter rogue hunter march march minuet minuet minuet madridal madridal, and then rape the shit out of it going "WE SO HOOOOOOOOOOOOOOOOOODDDDD, GIVE US HARDER CONTENT LOLZ"

  18. #98
    Old Odin
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    Quote Originally Posted by Prothescar View Post
    three things that are either extremely niche or inconsequential. most one shot mechanics can be just as well mitigated by a GEO, too


    do people even use lullaby for things like incursion? last I heard it was sleepga
    thats because of the battle design but, but you cant deny the fact that flexibility unmatched crowd control (which was very usefull and still is if such content flys our way) and scherzo which is still required for s couple fight dont make them desireable.

  19. #99
    Ridill
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    Quote Originally Posted by NynJa View Post
    Half the problem isnt just alliance content, its people doing VD content 4 DD 1 WHM 1 GEO with 5 bard/cor mules, who get chaos fighter rogue hunter march march minuet minuet minuet madridal madridal, and then rape the shit out of it going "WE SO HOOOOOOOOOOOOOOOOOODDDDD, GIVE US HARDER CONTENT LOLZ"
    My inner asshole would like to see it impossible to run multiple instances of the game from the same PC/IP, but some would still work around that, I'm sure.

  20. #100
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    The "fix" to the buff overstacking before BC fights would be much easier than the "buffs drop when player who cast them drops", which I don't even know if it would be feasible technically.
    For the former simply make so ALL buffs wear whenever you enter a BC, any BC, and you're done, people won't be able to overstack external buffs anymore.

    It's pretty stupid they allowed that stuff happening for so long honestly.

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